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Mansion of Malice

Un horror investigativo, immediato e chiaro.

Una storia oscura, un’ambientazione forte e un percorso pensato per guidare il giocatore senza confusione.

The Mansion of Malice Dev Team

Un team compatto, un progetto definito e un obiettivo comune: dare identità e tensione al gioco.

Alex Invernizzi

‌​‌‎⁤⁠︁‍‍⁢‏⁡⁣⁡⁠⁡︃⁡⁠⁠︅⁡‌⁢⁡⁡⁤⁡‌⁢‏⁡︅‍‍‍︂‍​‍‍⁠‏⁡︅⁡︄⁢⁤‍​⁡⁤⁢‎‍​⁡‏⁡⁠⁡‏⁡⁤⁡‎⁡‌⁢‏⁡⁠⁡‏‍​⁢‏⁡︅‍​⁡‎⁢‍⁡‌⁡⁡⁢‏⁡⁤⁡︄⁡⁢‍​⁢​⁡⁠⁢‍⁢‎⁡︅⁡︄⁡‌⁡︂⁡⁤⁢︀⁡⁠⁡‏‍​⁢‏⁢‍⁡‌⁢⁡⁡⁠⁡︂‍​⁡⁠⁢⁣⁢​⁡⁠⁢‍⁡⁤⁡⁠⁡︄⁡‎⁡⁠⁢‎‍︂‍​⁡⁠⁡︄⁢‎⁢⁠⁢‍⁡⁤⁡︄⁡⁢‍​⁡⁠⁢⁡⁡⁠⁢‍⁢⁤‍​⁡‎⁡︂⁡⁤⁡⁠⁡︄⁢‏‍⁢⁢‎‍​⁡︀⁡︅⁢⁠⁢‍⁡︄⁡⁠⁢⁤‍​⁡⁤⁢‎‍​⁢‏⁡‌⁡⁤⁡︂⁡︅⁢‍⁡⁠⁡‏‍​⁢‏⁡︅‍​⁢‏⁡⁣⁡⁠⁡⁤⁢‍‍​⁢⁠⁡︄⁡⁤⁢‌⁢⁠⁡⁠‍​⁢​⁢‍⁡⁠⁡⁡⁡⁠⁢‍⁡⁠⁡︄⁡‎⁡⁠⁢‎‍︄‍‍‍︂‍​‍‍⁠‏⁡︅⁡︄⁢⁤‍​⁢‎⁡⁤‍​⁡‏⁡⁠⁡‏⁡⁤⁡‎⁡‌‍​⁡‌⁡︂⁡︂⁡‌‍​⁡‎⁢‍⁡⁠⁡‌⁢︀⁡⁤⁡︅⁡︄⁡⁠‍​⁡‏⁡⁤‍​⁡⁠⁢‎⁢​⁡⁠⁢‍⁡⁤⁡⁠⁡︄⁢︀⁡⁠‍​⁡‏⁡⁤‍​⁢⁡⁡⁤⁡‌⁡⁢⁡⁢⁡⁤⁡︅‍​⁢​⁡⁠⁢‍⁢‎⁡︅⁡︄⁡‌⁡︂⁡⁤⁢︀⁢︀⁡‌⁢‏⁡⁠‍︂‍​⁡‌⁢‎⁢‎⁡⁤⁡‎⁢⁠⁢‍⁡‌⁡︄⁡‏⁡︅‍​⁡‎⁡⁣⁡⁠‍​⁡⁤⁡︂‍​⁢⁡⁡⁤⁡‌⁡⁢⁡⁢⁡⁤⁡︅‍​⁡‏⁡⁤‍​⁡︅⁡⁢⁡︄⁡⁤‍​⁡‎⁡︂⁡⁤⁡⁠⁡︄⁢‏⁡⁠‍​⁢‎⁡⁤⁡‌‍​⁡‌⁡‏⁡‌⁢‏⁢‏⁡‌⁢‏⁡︅‍​⁡‌⁡︂⁡︂⁡⁠‍​⁢‎⁢⁠⁡⁠‍​⁢​⁢‍⁡⁠⁡⁡⁡⁠⁢‍⁡⁠⁡︄⁢︀⁡⁠‍​⁢⁠⁡︄⁡⁤⁡‎⁡⁣⁡⁠‍︄‍‍⁠︃Role: Lead Developer & Creative Director

Description: Co-Creator, Director, Game Designer, Character Modeler/Designer, Environment Modeler/Designer, OST, Dialogue Writer, Quality Assurance (QA), Git/Repository Manager, Social Media Manager.

Andrea Laurenzi

Role: Lead Game Programmer

Description: Co-Creator, Lead Programmer, Gameplay & Systems Developer, Unity Integration Specialist, Technical Director.


 Antonio Pitzalis 

Role: Co-Director 

Description: Co-Creator, Co-Director, Creator, Writer, Lorekeeper, Dialogue Writer, Level Designer, Voice Actor, Lighting / VFX Artist, Puzzle Designer.