Game Overview
What players should expect
Dream of Malice is a psychological survival horror experience focused on atmosphere, exploration, and story. It follows Leo, an 18-year-old struggling with paranoia, insomnia, and the aftermath of a traumatic past.
After taking his sleep medication, Leo wakes up alone in a dark forest and slowly realizes that something is deeply wrong. The game is built around quiet tension, unsettling discoveries, and the feeling that reality may not be trustworthy.
This is not a fast, action-heavy horror game. It is designed for players who enjoy slow-burn tension, mystery, and a more grounded psychological tone.
Development Roles
Everything developed by
Alex Invernizzi & Antonio Pitzalis
Lead Developer & Creative Director, Co-Creators, Game Designers, Character Modeler/Designer, Environment Modeler/Designer, Programmer, Writer, Level Designer, Lighting / VFX Artist, Puzzle Designer, Programming , Level Design & Art, Story & Lore.

Gameplay & content
Clear expectations, no guesswork
Gameplay focus
Exploration, discovery, and surviving tense moments while uncovering the truth behind the nightmare.
Horror style
Psychological and atmospheric, with silence, paranoia, and disturbing uncertainty doing most of the work.
Content tone
Includes themes of insomnia, trauma, fear, and mental distress. Best for players looking for a serious horror mood.
Prequel to Mansion of Malice. Can be understood on its own, but it also expands the world for returning players.