‌​​‎‎⁠︁‍‍⁢​⁡︅⁢‍⁢‏⁡‌⁡︂‍‍‍︂‍​‍‍⁠‎⁡︁⁡⁤⁢​‍​⁢‏⁡︅‍​‏‎⁡︅⁡︄⁢‏⁡⁠⁡︄⁢‏‍‍‍︂‍​‍‍⁠​⁡‌⁢‎⁢‎⁡‌‍​⁡‌⁡︂‍​⁡‎⁡︅⁡︄⁢‏⁡⁠⁡︄⁢⁠⁢‏⁡︅‍‍⁠︃Passa al contenuto

Upcoming psychological survival horror

Dream of Malice

A story-driven horror prequel to Mansion of Malice. Explore a hostile forest, uncover what happened to Leo, and survive a nightmare built around tension, uncertainty, and psychological fear.

Game Overview

What players should expect

Dream of Malice is a psychological survival horror experience focused on atmosphere, exploration, and story. It follows Leo, an 18-year-old struggling with paranoia, insomnia, and the aftermath of a traumatic past.

After taking his sleep medication, Leo wakes up alone in a dark forest and slowly realizes that something is deeply wrong. The game is built around quiet tension, unsettling discoveries, and the feeling that reality may not be trustworthy.

This is not a fast, action-heavy horror game. It is designed for players who enjoy slow-burn tension, mystery, and a more grounded psychological tone.

Development Roles

Everything developed by

Alex Invernizzi & Antonio Pitzalis

Lead Developer & Creative Director, Co-Creators, Game Designers, Character Modeler/Designer, Environment Modeler/Designer, Programmer, Writer, Level Designer, Lighting / VFX Artist, Puzzle Designer, Programming , Level Design & Art, Story & Lore.

Gameplay & content

Clear expectations, no guesswork

Gameplay focus

Exploration, discovery, and surviving tense moments while uncovering the truth behind the nightmare.

Horror style

Psychological and atmospheric, with silence, paranoia, and disturbing uncertainty doing most of the work.

Content tone

Includes themes of insomnia, trauma, fear, and mental distress. Best for players looking for a serious horror mood.

Prequel to Mansion of Malice. Can be understood on its own, but it also expands the world for returning players.