‌​​‎‎⁠︁‍‍⁢​⁡︅⁢‍⁢‏⁡‌⁡︂‍‍‍︂‍​‍‍⁠‎⁡︁⁡⁤⁢​‍​⁢‏⁡︅‍​‏‎⁡︅⁡︄⁢‏⁡⁠⁡︄⁢‏‍‍‍︂‍​‍‍⁠​⁡‌⁢‎⁢‎⁡‌‍​⁡‌⁡︂‍​⁡‎⁡︅⁡︄⁢‏⁡⁠⁡︄⁢⁠⁢‏⁡︅‍‍⁠︃Passa al contenuto

Survival horror

Revelation of Malice

A story-driven horror experience about a hostile world, unsettling discoveries, and the slow unraveling of what really happened to Leo. Every step pushes deeper into tension, uncertainty, and psychological fear.

Game Overview

What players should expect

Rom is a psychological survival horror experience centered on an oppressive atmosphere, tension, and a mystery.

 It is designed for players who love classic horror with pursuit sequences, constant fear, and an ongoing sense of lost.

Development Roles

 developed by

Antonio PitzalisAlex Invernizzi

Alex Invernizzi & Antonio Pitzalis

Alex Invernizzi

Lead Developer, Programmer, Character Artist, Creature Designer, UI/UX Designer, Level Designer, and Lighting Artist.

Antonio Pitzalis (Pitz)

Game Director, Lead Designer, Writer, Lore Creator, Music Composer, and Sound Designer.

Gameplay & Content

Clear expectations, no guesswork

Game focus

Exploration and survival in hostile environments, with progression driven by discovery.

Horror style

Psychological fear, constant tension, pursuit sequences, and an unsettling atmosphere designed to keep players on edge.